When watching movies or playing video games, sometimes we notice scenes that don’t look right. Most of the time, though, we can’t explain what exactly is wrong. We might not see the wirework on the actor, for example, but we intuitively know that his movement is not how it should be.
That feeling doesn’t deceive us, however. Our brains can easily recognize unrealistic movements. In other words, we always notice when the animation is physically incorrect.
Modern animation...
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Physics in animation or when classical approach is not enough
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Created by:
Cascadeur
- Published: 10 March 2020, 18:35
- 1179 views
- 6 comments
Physics in animation or when classical approach is not enough
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Created by:
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The story of making our own physics-based animation software
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Created by:
Cascadeur
- Published: 14 January 2020, 19:00
- 1173 views
- 4 comments
The story of making our own physics-based animation software
Cascadeur was made for creating realistic action animation in 3D. The story of its development started more than 10 years ago, when the author of the idea - Evgeniy Dyabin, tried to make a basic flip in a standard 3D software.
He spent a lot of time trying to find something like the center of mass, which he thought would be an essential feature of any animation software. For example, it is the best option for a pivot point, when you need to rotate the character in midair. It is also... -
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Character’s pose prediction using 6 points in Cascadeur
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Created by:
Cascadeur
- Published: 03 January 2019, 12:43
- 851 views
- 1 comment
Character’s pose prediction using 6 points in Cascadeur
We would like to share with you our first achievements with deep learning in character animation using Cascadeur. While working on Shadow Fight 3, we accumulated a lot of combat animations - about 1,100 movements with an average duration of about 4 seconds each. Right from the start, we knew that this would be a good data set for training some kind of neural network one day. During our work on various projects, we noticed, that animators can imagine the character’s pose by drawing a simple stick f...
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by CascadeurWhen watching movies or playing video games, sometimes we notice scenes that don’t look right. Most of the time, though, we can’t explain what exactly is wrong. We might not see the wirework on the actor, for example, but we intuitively know that his movement is not how it should be.
That feeling doesn’t deceive us, however. Our brains can easily recognize unrealistic movements. In other words, we always notice when the animation is physically incorrect.
Modern animation...-
Channel: Articles
02 March 2020, 18:28 -
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by CascadeurCascadeur was made for creating realistic action animation in 3D. The story of its development started more than 10 years ago, when the author of the idea - Evgeniy Dyabin, tried to make a basic flip in a standard 3D software.
He spent a lot of time trying to find something like the center of mass, which he thought would be an essential feature of any animation software. For example, it is the best option for a pivot point, when you need to rotate the character in midair. It is also...-
Channel: Articles
14 January 2020, 18:13 -
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by CascadeurWe would like to share with you our first achievements with deep learning in character animation using Cascadeur. While working on Shadow Fight 3, we accumulated a lot of combat animations - about 1,100 movements with an average duration of about 4 seconds each. Right from the start, we knew that this would be a good data set for training some kind of neural network one day. During our work on various projects, we noticed, that animators can imagine the character’s pose by drawing a simple stick f...
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Channel: Articles
24 October 2019, 15:06 -