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Animation in Unity different than in Cascadeur

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  • Animation in Unity different than in Cascadeur

    Hi,
    I've got different results in Unity than in Cascadeur. This may be seen well with feet, when originally they are not moving or rotating, however in Unity - yes.
    Here is a video showing what I mean:

    It happens when I export fbx animation without meshes, it still exists but less if I export 'fbx scene' and inside Unity, I use just animation.
    How I can achieve the same animation I've created inside Cascadeur inside Unity?
    Cheers
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Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
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