Okay, so when I first learned about Cascadeur, I thought it would allow me to rig and animate/manipulate a 3D model I created in another, different software. I've been learning to use 3D-Coat (which is just used for creating/scuplting 3D models [so there's no way to add bones/joints/etc. in 3D-Coat]), and I created a humanoid model (not a very good one, but I'm a beginner) in 3D-Coat. I exported said model as a .fbx, and I am able to import that .fbx model into Cascadeur and make some basic manipulations to it (like change the size of the entire model or rotate the entire model).

However, my goal was to be able to take the model and animate it or to at least be able to pose. I sent an e-mail to the Cascadeur team, and here's the conversation so far:
[Me]
Is there a guide or something available to show how to take a custom model that has no joints/bones on it and setup a basic joint/bone skeleton?
[Cascadeur]
we are sorry, but there is no skinning in Cascadeur, so this is not possible for now.
[Me]
Does that mean that there will be an update/release of Cascadeur that will have the ability to add joint/bones to custom made models that don't have joints/bones (which I assume is skinning)? If so, is that something to expect soon-ish or is that going to be a while?
[Cascadeur]
Skinning is the process of binding a modeled surface to a skeleton.
You can add the joints, but you can't make the mesh respond to the skeleton.
This is not planned for Cascadeur,
I decided to move this to the forums since I figured it would be easier to continue this conversation here (and I figured it could be helpful for others). So, here are my remaining questions so far:
However, my goal was to be able to take the model and animate it or to at least be able to pose. I sent an e-mail to the Cascadeur team, and here's the conversation so far:
[Me]
Is there a guide or something available to show how to take a custom model that has no joints/bones on it and setup a basic joint/bone skeleton?
[Cascadeur]
we are sorry, but there is no skinning in Cascadeur, so this is not possible for now.
[Me]
Does that mean that there will be an update/release of Cascadeur that will have the ability to add joint/bones to custom made models that don't have joints/bones (which I assume is skinning)? If so, is that something to expect soon-ish or is that going to be a while?
[Cascadeur]
Skinning is the process of binding a modeled surface to a skeleton.
You can add the joints, but you can't make the mesh respond to the skeleton.
This is not planned for Cascadeur,
I decided to move this to the forums since I figured it would be easier to continue this conversation here (and I figured it could be helpful for others). So, here are my remaining questions so far:
- Since skinning is not possible in Cascadeur, then does that mean I would have to use another 3D editing/animation software (like Blender) to add bones/joints to any models I make, export my rigged model as a .fbx, and then import the rigged model into Cascadeur? If so...
- Then why wouldn't I just continue using the software I used to bind bones/joints to my custom 3D model to animate/pose my custom 3D model? Like what does Cascadeur offer (or will offer in the future) over say Blender in regards to animating 3D models?
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