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are there controls for rotate order

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  • are there controls for rotate order

    I'm looking for controls for rotate order (or rotate priority?) that the program uses during interpolation? hopefully per object.

    as an example I have a character who's shoulders are prioritizing rotation on the X axis over rotation on the Z axis, and it's messing with my work.

  • #2
    There is a setting responsible for the rotation order when exporting, but it has no effect on interpolation inside Cascadeur itself.
    Moreover, the program does not interpolate euler angles at all.

    Anyway, could you please share your scene file with the problem?
    We would like to take a closer look at it.


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