Hey all,
Exploring this amazing software for the first time. (very exiting)
I create these abstract animations like this https://www.instagram.com/p/CY8udcbFh3n/
The geometry of my model is used to generate new geometry.
From what I understand it's best to use the characters in the /scenes folder because they have all the good weights for the physics helpers.
Only problem is that they are all a bit special and not very neutral.
What's the easiest way to have a rig with all the correct physics and a basic mesh shape.
Maybe I should export the basic male model from cascadeur to Blender and change the mesh their a bit and then reimport it?
Any other tips?
Thx
Exploring this amazing software for the first time. (very exiting)
I create these abstract animations like this https://www.instagram.com/p/CY8udcbFh3n/
The geometry of my model is used to generate new geometry.
From what I understand it's best to use the characters in the /scenes folder because they have all the good weights for the physics helpers.
Only problem is that they are all a bit special and not very neutral.
What's the easiest way to have a rig with all the correct physics and a basic mesh shape.
Maybe I should export the basic male model from cascadeur to Blender and change the mesh their a bit and then reimport it?
Any other tips?
Thx
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