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  • Track per bone

    Hello. After importing the model and animation from FBX bones hierarchy doesn't appear in the timeline box. I used the article from the documentation(https://cascadeur.com/help/getting_s.../import_fbxdae) as a guide. Should I perform a specific setup or is it a basic version limitation?

  • #2
    Unfortunately, the question is too general to give you a suitable answer. Can you upload your character that you want to import?
    There are no restrictions regarding the bones hierarchy in the Basic version. But the maximum number of joints allowed is 120,

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    • #3
      Originally posted by Tom Borovskis View Post
      Unfortunately, the question is too general to give you a suitable answer. Can you upload your character that you want to import?
      There are no restrictions regarding the bones hierarchy in the Basic version. But the maximum number of joints allowed is 120,
      Model in the attachment(animation included). Im using UE mannequin

      Attached Files

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      • #4
        Model file
        Attached Files

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        • #5
          Thank you, we will check it!

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          • #6
            Okay, here is what our team says:
            We assume that you also want the animation tracks to be transferred during export/import.
            Is that correct?

            If so:
            this does not work with the current version of Cascadeur yet.
            You have to create them manually (or you can copy them from another scene).
            https://cascadeur.com/help/tools/tim...imation_tracks

            And, here is the good news: we will add this functionality in the next version

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            • #7
              Originally posted by Tom Borovskis View Post
              Okay, here is what our team says:
              We assume that you also want the animation tracks to be transferred during export/import.
              Is that correct?

              If so:
              this does not work with the current version of Cascadeur yet.
              You have to create them manually (or you can copy them from another scene).
              https://cascadeur.com/help/tools/tim...imation_tracks

              And, here is the good news: we will add this functionality in the next version
              I want to be able to modify bone keyframes. At the moment when I perform an import, everything is just getting squashed into 1 track. And I don't understand how to split it into bones hierarchy and modify keyframes per bone. I can modify them when they are squashed but for some intervals, I want for the foot to be interpolated by bezier and arm for example to interpolate linearly

              https://imgur.com/a/nunK23L (screenshot from blender)

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              • #8
                Please read this part of our documentation:
                https://cascadeur.com/help/tools/tim...imation_tracks

                Comment

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