Hello. After importing the model and animation from FBX bones hierarchy doesn't appear in the timeline box. I used the article from the documentation(https://cascadeur.com/help/getting_s.../import_fbxdae) as a guide. Should I perform a specific setup or is it a basic version limitation?
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Originally posted by Tom Borovskis View PostUnfortunately, the question is too general to give you a suitable answer. Can you upload your character that you want to import?
There are no restrictions regarding the bones hierarchy in the Basic version. But the maximum number of joints allowed is 120,
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Okay, here is what our team says:
We assume that you also want the animation tracks to be transferred during export/import.
Is that correct?
If so:
this does not work with the current version of Cascadeur yet.
You have to create them manually (or you can copy them from another scene).
https://cascadeur.com/help/tools/tim...imation_tracks
And, here is the good news: we will add this functionality in the next version
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Originally posted by Tom Borovskis View PostOkay, here is what our team says:
We assume that you also want the animation tracks to be transferred during export/import.
Is that correct?
If so:
this does not work with the current version of Cascadeur yet.
You have to create them manually (or you can copy them from another scene).
https://cascadeur.com/help/tools/tim...imation_tracks
And, here is the good news: we will add this functionality in the next version
https://imgur.com/a/nunK23L (screenshot from blender)
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Please read this part of our documentation:
https://cascadeur.com/help/tools/tim...imation_tracks
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